Scan as you shop is a system that allows customers to use a handset to scan every product's barcode as they go and pay in a till. To have access to a handset, users first need to register for this service. This can be done at a store using a screen, that we call Kiosk. This has to be done just on the first time.
The brief to this project was to design a journey and all screens needed in order for users to get registered for Scan As You Shop.
For this project I was woking as a team with a UX colleague and together we design, iterate, test and design all screens. My colleague did the UX side and I focused on UI. There is always some overlaping within the 2 areas when designing a product so gave each other feedback along the design process
The device that we needed to work with was a small screen (like a small Ipad on landscape mode).
As a designer, I had to follow brand guidelines and keep in mind while designing, that this was a small device that needed to be accessible for all kind of users, easy to use and make the journey as simple and smoother as possible. This was challenge as elements like Terms and conditions had to be added.
The biggest challenge was the device it self. We had to design in a devise the size of a small ipad which is not ideal for an application form that has lots of content.
We also wanted to make the journey 100% accesible, using big font sizes and big CTAs. This was a challenge in its self given the small size of the device and the amount of content that has to be added into the journey.
Lots of content in a small device meant more screens for the user to navigate through.
Scan as you shop is a system that allows customers to use a handset to scan every product's barcode as they go and pay in a till. To have access to a handset, users first need to register for this service. This can be done at a store using a screen, that we call Kiosk. This has to be done just on the first time.
The brief to this project was to design a journey and all screens needed in order for users to get registered for Scan As You Shop.
For this project I was woking as a team with a UX colleague and together we design, iterate, test and design all screens. My colleague did the UX side and I focused on UI. There is always some overlaping within the 2 areas when designing a product so gave each other feedback along the design process
The device that we needed to work with was a small screen (like a small Ipad on landscape mode).
As a designer, I had to follow brand guidelines and keep in mind while designing, that this was a small device that needed to be accessible for all kind of users, easy to use and make the journey as simple and smoother as possible. This was challenge as elements like Terms and conditions had to be added.
The biggest challenge was the device it self. We had to design in a devise the size of a small ipad which is not ideal for an application form that has lots of content.
We also wanted to make the journey 100% accesible, using big font sizes and big CTAs. This was a challenge in its self given the small size of the device and the amount of content that has to be added into the journey.
Lots of content in a small device meant more screens for the user to navigate through.
Scan as you shop is a system that allows customers to use a handset to scan every product's barcode as they go and pay in a till. To have access to a handset, users first need to register for this service. This can be done at a store using a screen, that we call Kiosk. This has to be done just on the first time.
The brief to this project was to design a journey and all screens needed in order for users to get registered for Scan As You Shop.
For this project I was woking as a team with a UX colleague and together we design, iterate, test and design all screens. My colleague did the UX side and I focused on UI. There is always some overlaping within the 2 areas when designing a product so gave each other feedback along the design process
The device that we needed to work with was a small screen (like a small Ipad on landscape mode).
As a designer, I had to follow brand guidelines and keep in mind while designing, that this was a small device that needed to be accessible for all kind of users, easy to use and make the journey as simple and smoother as possible. This was challenge as elements like Terms and conditions had to be added.
The biggest challenge was the device it self. We had to design in a devise the size of a small ipad which is not ideal for an application form that has lots of content.
We also wanted to make the journey 100% accesible, using big font sizes and big CTAs. This was a challenge in its self given the small size of the device and the amount of content that has to be added into the journey.
Lots of content in a small device meant more screens for the user to navigate through.
Scan as you shop is a system that allows customers to use a handset to scan every product's barcode as they go and pay in a till. To have access to a handset, users first need to register for this service. This can be done at a store using a screen, that we call Kiosk. This has to be done just on the first time.
The brief to this project was to design a journey and all screens needed in order for users to get registered for Scan As You Shop.
For this project I was woking as a team with a UX colleague and together we design, iterate, test and design all screens. My colleague did the UX side and I focused on UI. There is always some overlaping within the 2 areas when designing a product so gave each other feedback along the design process
The device that we needed to work with was a small screen (like a small Ipad on landscape mode).
As a designer, I had to follow brand guidelines and keep in mind while designing, that this was a small device that needed to be accessible for all kind of users, easy to use and make the journey as simple and smoother as possible. This was challenge as elements like Terms and conditions had to be added.
The biggest challenge was the device it self. We had to design in a devise the size of a small ipad which is not ideal for an application form that has lots of content.
We also wanted to make the journey 100% accesible, using big font sizes and big CTAs. This was a challenge in its self given the small size of the device and the amount of content that has to be added into the journey.
Lots of content in a small device meant more screens for the user to navigate through.